Lumberyard Discussion   Audio


Topic Replies Activity
About the Audio category 1 July 27, 2019
WWise LTX + Lumberyard Setup for Profiling 2 August 3, 2019
I imported all files like as mp3/ogg/wav, etc to unity / UE4 Without Audiokinetic Wwise LTX 2 April 19, 2019
Where is FMOD Studio support? 4 March 22, 2019
[Error] (AudioTranslationLayer) - ATL RefreshAudioSystem - Failed to load fresh global preloads! 4 January 29, 2019
Does the ACE are broken in LY 1.17 ? 1 January 17, 2019
Maximum number of voices 1 January 3, 2019
How to make ambient sound in bounds of trigger area? 4 November 17, 2018
How to set up audio collisions 3 September 17, 2018
Is there a way to use audio in lumberyard without wwise? 5 September 7, 2018
How to add and register wwise plugin 5 August 10, 2018
Free audio asset resource 5 April 19, 2018
The BBC is letting you download more than 16,000 free sound effect samples from its archive 1 April 19, 2018
[Share] 1641 instrumental music by Antti Luode 1 April 4, 2018
Getting RTPC Audio Parameter to Work 1 March 9, 2018
[Solved] Are there any limitations in Wwise LTX comparing to full version of Wwise? 7 January 3, 2018
Legacy Sample Wwise audio not working 2 August 16, 2017
Video Playback with audio, is it on the roadmap? 4 August 12, 2017
Failed to load fresh global preloads 11 August 2, 2017
[1.9] Wwise Dynamic Dialogue Events 4 July 7, 2017
Play mp3 audio files directly? 3 June 21, 2017
Lumberyard Wwise "Non-LTX" How to Create a New Wwise Proj. 31 May 31, 2017
500+ Dialogue Audio Assets (Free) 3 April 25, 2017
[1.6] Playing Audio from ComponentEntity? 5 April 10, 2017
Audio Debugging Audio Area Entity in LY? 6 April 10, 2017
EXPLICIT Tutorial Needed 10 April 5, 2017
Audio Controls Editor not recognizing new events in Wwise 5 March 31, 2017
Getting an error when attempting to play an audio trigger 11 March 23, 2017
Audio Gems and Assets 3 March 22, 2017
Composer (sound producer) is looking for a game developer for collaborative collaboration 1 March 14, 2017