[1.16.0.0][EMotionFX] SetMeshAsset in ActorComponent.

Hi Lumberyard Team. Can you finish declared in ActorComponent::SetMeshAsset in next release? I trying do that but not sure correct it or no.

	void ActorComponent::SetMeshAsset(const AZ::Data::AssetId& id)
{
m_actorInstance.reset();
AZ::Data::AssetBus::Handler::BusDisconnect();
auto& cfg = m_configuration;
AZ::Data::AssetBus::Handler::BusConnect(id);
cfg.m_actorAsset.Create(id, true);
}