I am attempting to create vegetation variation by using the Terrain Layers to distribute groups of vegetation. I am running into what seems to be an LOD issue with this method. Initially I thought it to be one of two things, a texture LOD issue, or a terrain LOD issue. I believe I have eliminated these as a cause and am at this point completely stumped. I’ve dug through the cvars to find every possible variable and spent hours trying to find it but was unsuccessful. I did find the two vars I thought might fix it but here is the video to demonstrate the results.
Starts out with e_TerrainLodRatio at 0. Switch “Detail layer view distance” in Environment from default to 0, then to 100. Switch e_TerrainLodRatio back to default (0.5).
I realize this is not the recommended method to distribute vegetation, but this is the most logical for the number of plants I want to distribute and the uniformity of the distribution over multiple varying areas.
I believe this behavior can be replicated easily with any project/level.