Hi,
I observed that DistanceClouds shader render just half 360 texture in Release Build (simple distance clouds). Bottom half is blue:
In Sandbox it’s works correctly (it’s shows full texture).
Do you have any idea how to fix it ?
Cheers
Hi,
I observed that DistanceClouds shader render just half 360 texture in Release Build (simple distance clouds). Bottom half is blue:
In Sandbox it’s works correctly (it’s shows full texture).
Do you have any idea how to fix it ?
Cheers
What does the alpha channel of your tif look like? Try copying the Gem materials and/or attributes, looks like you have some non-standard settings in there.
What is your material applied to?
Hi @andrewg, thank you for clarification, as I see the problem is the same even for clouds from gems (for e.g. you can see distanceclouds2 material applied to my sphere which each normals have directed inside):
Do you have any other ideas ? Maybe some environment settings ? Something with ocean or fog rendering ?
@andrewg
you found a Solution !!! I setup ToD but e_TimeOfDay cannot be changed in Release ( I works in Editor with different time so my settings was different. Currently I setup this through Time:TimeOfDay flow node and everything works fine. The fog disappears). Thank you !
@andrewg I attached this material to 3533-envirionment-sphere.zip (12.8 KB)envirionment-sphere.zip object loaded as GeomEntity equally scalled 200 times placed at origin in scene (0,0,0).