Hey @alatnet — sorry for the troubles! Glad you found a tutorial on creating inputbindings. I’m curious — when you get to the Step 2.10 in Tutorial: Component Basics 07 — Input Component, can you try using [Alt + Tab] but keep Alt held down after hitting Tab to see if there is a stray lumberyard window?
Nope, fresh start of the editor to hitting the “+” on the event generator causes the error above.
Edit:
Should also note that clicking the game controller icon to create a new input bindings doesnt create a new input binding file, or even prompt to create a new one, and the input bindings editor, when provided an input bindings file, doesnt save the file.
@alatnet Just to clarify, you have both the “Input Management Framework” AND the “Starting Point Input” Gems enabled? The Input class in @Aman_LY 's example is in Starting Point Input:
Once the Gem is enabled, “Input” should be the only option.