In the full version (non-LTX) of wwise, there is a special type of event called a dynamic dialogue event. It has some extra behaviours that can be used compared to normal events.
However, Lumberyard’s Audio Controls Editor doesn’t seem to pick up on dynamic dialogue events! It gets the normal ones just fine. I have included the dynamic dialogue work unit in my soundbank export and everything otherwise appears to be working.
Any ideas? Is dynamic dialogue supported?