Recently, I’ve been looking at getting Trapcode Suite for After Effects to make marketing materials for my new startup, as I would prefer to experiment rather than pay someone else to make them. In looking at tutorials, I then discovered individual frames of a particle animation could be exported as a spreadsheet with Sheetah, to render in Unreal Engine and Unity.
Though I know you can import textures to Lumberyard, can you import these frame-spreadsheets, and how would I go about doing it? If not, however, I think the feature would allow users greater flexibility in making new particles for the engine.