My alembics have distorted UVs in the editor. I have confirmed that the alembic UVs exported from maya are correct, (they correctly display textures in houdini and maya). However, the compiled alembic UVs inside the editor are distorted. The example here is a simple plane, which should have a square UV. The corners clearly display distortion. I have tried exporting alembics from houdini, maya, and blender, all result in UV distortions. What is the correct workflow for alembic to lumberyard with UVs? Or is this a bug? Any help would be appreciated.