I have created the following animation in Blender:
I am trying to export this animation from Blender and apply it to my character in the animation editor. I export it from blender with the following settings applied:
When I add this animation to the Motion Set (after initalising the animation fbx in the fbx settings panel) and play it my character is facing the wrong direction:
I have tried exporting it from blender in multiple different positions however none of them work. I also tried using the “Transform” tools in the OpenGL Render Window. I managed to use these tools to rotate the character to the correct position but I can’t work out how to save the animations and character to that orientation.
Thanks in advance for any help