I just checked Amazon’s schedule for GDC 2019, and I couldn’t overlook the fact that everything goes about cloud computing, alexa, twitch, and online features, and the fact that there was nothing to present on the technical side of the game engine itself raised a profound concern within me. I understand that the online side of the product is the only reason why Amazon is maintaining Lumberyard, but is anybody on the Lumberyard team actually working on keeping the engine up to date? By that I mean the local side of the engine, graphics, effects, tools that actually help building games rather than online experiences only. I’m about to invest on learning an engine to stick with for the next few years and I don’t want to think that the engine is going to go un-maintained on the technical side immediately and we will have the same technical capabilities in 3 years from now but amazing online… Most of the other engines are putting big efforts on keeping their engines technically fresh, current and relevant (Vulkan, Visual effects and algorithms, Audio improvements, local AI tools, modelling tools, massive performance improvements, etc) and if that’s not the case for Lumberyard I’d be thankful if you could let us know now for the people like me who are about to make a decision between Lumberyard or the other engines. Thank you in advance.