I’m working on auto-scaling feature in GameLift. I think that it’s possible for game session on gameLift not to be terminated even though no one is in the game session like the picture, below.
I’m just hypothesizing the case. Actually, it’s a bug of my dedicated server in the picture.
So is there a way to terminate the game session forcibly in GameLift?
Any help is appreciated.
Is it working as intended for the game session to continue even if no players are connected. You can either call TerminateGameSession or ProcessEnding after X seconds of no players being connected.
I missed adding TerminateGameSession() or ProcessEnding after X seconds of no players being connected. I wondered that there was setting for empty game session.
Thank you very much.