Asset Bundler requires “level.pak” in the seed in order to know what to chunk in the main pak file. But the level.pak also gets chunked. But Lumberyard doesn’t use that. Lumberyard uses the “level.pak” which is generated in the “auxiliary” level.pak chunked at levels/levelName/level.pak
So I’m at a situation where level.pak is stored twice. Once in the pak generated by asset bundler and once in the pak copied over. Lumberyard seems to want to use the level.pak which is in levels/levelName/level.pak
Additionally, sound doesn’t get bundled because it doesn’t throw init.bnk in the pak but it does throw in content.bnk. I had to add init.bnk to the seed manually in order to get sound to work.