I see there is VR support but no AR support. Is NullVR an option for AR development?
Hi @mike_ostrowski , that’s a very good question. I’ve asked the dev team about this and here’s their recommendation -
You need to integrate an SDK (ARKit from Apple for iOS or ARCore from Google for Android, OpenXR for Hololens) this will require optimization work on the shaders for the renderer to combine the data from the camera and render pipeline.
Hope that helps you get closer to what you need, but currently there is no official support for AR on Lumberyard.