Not breaking my program execution. In “Trace.h” i read this “Asserts should be used for critical errors, where the program cannot continue. They print the message together with file and line number, and a call stack if available. They then break program execution.” I trying use
#define AZ_ENABLE_TRACING
But the same problem, my game not breaking, or i not correct understand this macros ?
How are you running your tests? Is it inside the editor? Are you inside a debug environment (running inside visual studio using a debug build or just using the debug directories)?
I know it’s annoying answering “random” questions, but once we figured it out, it will help others with the same problems.
(Can’t figure out why you would get a log event instead of a “normal” assert…)
Thanks for trying helping I glad answer to ““random” questions”.
“How are you running your tests? Is it inside the editor?” - no i build in vs2015 ([all] profile_dedicated) and then run *Luncher_Server.exe. Luncher i run from “1.12.0.1\dev\Bin64vc140.Dedicated\GameLauncher_Server.exe”
I understand clear ? If AZ_Assert(false, “asdasd”) my game must be shutdown ?
Hi Nocturn. Yes you right !!! All worked excellent when profile set to “[all] *_debug” profile. How i understood AZ_Assert using only for debugging mode not for release. Thank you very much for help