as you can see the black area it covers a square of 1/4 of the entire ocean.
Thanks again for pointing this out @Gamely, we have passed this information along to our product team!
-MajorBliss
Hi @Gamely, we have a fix for this coming in an upcoming version of Lumberyard but if you want to apply it to your current versionyou can make a one line change.
In dev/Code/CryEngine/RenderDll/XRenderD3D9/D3DHWShader.cpp (around line 3525)
change
pMoonTex->Apply(nTUnit, texStateID);
to
pMoonTex->Apply(nTUnit, texStateID, nTexMaterialSlot, nSUnit);
Then compile and the sky reflection should be normal.
Cheers!
Thanks but probably something is missing as this renders the water completely black