Building the multiplayer sample dedicated server hangs at 1820/1855

Hello,

This is the first time i’ve been trying to use lumberyard.

I’ve been following the"Packaging your server build" tutorial for the Multiplayer Sample, and got to the part where i run:

lmbr_waf configure build_win_x64_vs2013_release_dedicated -p game_and_engine --enabled-game-projects MultiplayerSample --progress

The problem is that the command hangs at 1820/1855.

Here is the picture

Unless you are far ahead in your knowledge in LY, you shouldn’t build release mode yet because it’s a special build when you are preparing a game for the packaged build.

While you are starting out, you should simply build profile builds:

lmbr_waf configure build_win_x64_vs2013_profile_dedicated -p game_and_engine --enabled-game-projects MultiplayerSample --progress

I want to evaluate its dedicated server hosting capabilities with gamelift. I was following the tutorial provided on this link and it clearly states which command should be used. Am i using the wrong command?

https://s3.amazonaws.com/gamedev-tutorials/Tutorials/GameLift-Getting_started-(02)_Packaging_your_server_build_1.8.pdf