Do I need to run as many server processes as number of game session I want to handle by server?
I have one game server connected to to GameLiftLocal and when i try to start second game session using CreateGameSession GameLiftLocal throws FleetCapacityExceeded error.
I know that I can configure only up to 50 processes on single instance.
I need to handle 10000 game sessions each one for 2 players? Should I fork separate threads in single process and in each thread call:
InitSDK and ProcessReady to extend fleet capacity?