I finished my game and now trying to create ios app release according this tutorial:
- There is no such code (Preparing Your Code):
//Enable modification of CVARS for mobile release builds #if defined(AZ_PLATFORM_APPLE_IOS) #define ALLOW_CONST_CVAR_MODIFICATIONS 1 #else #define ALLOW_CONST_CVAR_MODIFICATIONS 0 #endif
I launch on Windows remote shader compiler, on Xcode->Debug play on iPad in debug mode.
On MAC in terminal run:
sh lmbr_pak_shaders.sh SampleGame METAL ios
copy these files to Windows:
- On Windows launch BuildSampleGame_Paks_iOS (made according to tutorial)
copy this folder to MAC:
Open XCode -> Products->Scheme choose release and run
Crash on Launch.
[DYMTLInitPlatform] platform initialization successful
Is such workflow correct?
Can somebody make video tutorial or any tutorial?