CMake Essentials Series - Part #2

Written By Tom Hulton-Harrop

CMake Essentials - Part 2


How to quickly integrate third party libraries with your CMake projects.


Dependency management in C++ has always been difficult. Without any sort of package manager the manual steps involved in bringing in a library can be time consuming and error prone. Fortunately CMake has a fairly recent addition (3.11-3.14) that makes this incredibly simple.


The killer feature that makes dependency management a breeze is FetchContent. Let’s pick-up where we left off in the last part by adding some useful functionality to our ‘Hello, World!’ application. Suppose we’d like to make use of an iterator library but don’t want to have to copy it into our source tree and manually configure it to build ourselves. This is how we’d achieve it with FetchContent (new code follows the project command from before).

include(FetchContent) #1
FetchContent_Declare( #2
    EasyIterator #3
    GIT_TAG aab0c0d8fd17708c64522408d9b304729dbc3a3f #5
FetchContent_MakeAvailable(EasyIterator) #6
target_link_libraries(${PROJECT_NAME} PRIVATE EasyIterator) #7

First we need to bring the CMake FetchContent module into our CMakeLists.txt file (#1). We then declare the library we’d like to use with FetchContent_Declare (#2). We give the dependency a name (#3), point it to the git repo of the library we’d like to use (#4) (GIT_REPOSITORY is only one of many options such as SOURCE_DIR for a local path).

Finally it’s good practice to pin the version of the library to a specific commit (or a tag if one exists) so subsequent upstream changes won’t break us immediately. FetchContent_MakeAvailable (#6) then does quite a lot of work behind the scenes but essentially just makes the targets available to be used by our application. The last thing we need to do is just link against the dependency (#7). The great thing about this is so long as the project we’re depending on has been setup correctly, there’s no need to touch include or library paths, everything is handled upstream and isn’t our concern.

With that we can write an improved ‘Hello, <planet>’ program that outputs the index at each iteration.

std::vector<std::string> planets = {
    "Mercury", "Venus", "Earth", "Mars", "Jupiter", "Saturn",
    "Uranus", "Neptune", "Pluto?"};

for(auto [index, planet] : easy_iterator::enumerate(planets))
    std::cout << index << ": Hello," << ' ' << planet << '\n';


FetchContent is fantastic for small simple libraries that are fast to build. The dependency is built directly along with your application (the dependencies actually wind up in build/_deps). For larger dependencies we might want to build them separately first at an earlier stage and then bring them in with a find_package command (more on this next time…). FetchContent also only works with projects that build using CMake (though the vast majority now do and even those that don’t often have community maintained CMake versions (check out GitHub - widberg/bgfx.cmake: Independently maintained CMake build scripts for bgfx. Released under public domain. as an example).

Further Reading

The CMake FetchContent docs aren’t a bad place to start for more information:

There’s also another intro CMake video here titled ‘CMake for Dummies’

(the video quality isn’t the best but does a great job covering the basics of using CMake).

Author: Tom Hulton-Harrop

Disclaimer: The views expressed here are those of the individual author and do not represent those of Lumberyard or Amazon.

Thank you for reading!