It’s your friendly neighborhood Tutorial Tech Designer aboard the Lumberyard team writing a quick note to say how much I’ve enjoyed working with you to create videos that get you more comfortable with this complex and powerful 3D engine to bring your vision to life.
It’s been an amazing 2 years & 10 months working for Amazon Game Tech, since version 1.12 to the upcoming 1.26 and thanks to you all the channel has grown to 9.9k subscribers! I’m confident we’ll hit that 1st YouTube milestone of 10k subscribers, and the Discord channel is at nearly 500 members thanks to @Finchy .
I had a vision when I joined Amazon 3 years ago in October of 2017, that I wanted to shift away from the typical AAA games model of dedicating 4 or more years to a project and shift to a working on a game engine where I could be involved with multiple projects. To that end I would learn this new up and coming engine before the world knew what Amazon was working on, and pay it forward by creating tutorials. When I was hired I was under the impression I would do write ups with screen shots. I had no idea how to edit videos. I never touched Adobe Premiere, After Effects, or Audition, and certainly never handled a professional camera, dealt with lighting, or handled acoustics. But this is what people wanted and thus what the job demanded. And so I learned and taught myself from video tutorials. As I write this I’ve produced around 100 pieces of content across the Game Tech & Lumberyard channels. It is because of the community that I’ve been able to thrive here.
Throughout my tenure at Amazon, I’ve had the opportunity to help game developers to bring many games to fruition and this in turn, lead to new opportunities that will allow me to continue to do this and grow professionally in the industry.
I will still be a part of this community on the forums and on the Discord, and continue to tinker and share my findings on Lumberyard. And I’ll make sure to share it here with you all first and foremost.
So my spot on the team is vacant and if you are a self-driven developer who can build content and know how to work with the Lumberyard engine, then please show the community what you are capable of building and express interest on the forums.
I’ve seen the elusive roadmap of where Lumberyard is heading and the future looks mighty bright, and I urge you all to keep learning, building, sharing, collaborating, and letting the developers know what you need and it will happen. I plan on being here at your side and sharing your voice.
See you on the other side Lumbernaughts!