I am a little confused on how I can connect a client to server. I have created a fleet which has become active. I am just wondering how I could connect to this fleet / server using a unity game? I have read the documentation including things such as needing activate game sessions and such but its all becoming quite overwhelming.
I don’t need a super complicated system. I just want a single game session that anyone who opens the build of the game is connected to. If anyone could help, I would greatly appreciate it.