I started integrating my multiplayer game made with unity and mirror as networking api.
I created a Lambda function which creates new game session and player session upon request “following the gamelift frog tutorial” and created a new Cognito pool.
When i request a response of the Lambda using the “CognitoAWSCredentials” i get a response object including all the data i need, so far so good.
But, when i try to connect to the game session server with mirror through the ip address and port i get a warning that it didn’t connect to the server.
Checking the gamelift console i see the game session created correctly and the player session too.
My setup as follows :
- Unity 2019.4.20f
- Using mirror network manager with KCP transport layer
- A fleet with unity server linux build and UDP port
Investgating further, when i try to telnet ping the ip and port yield a connection failure.
Testing the same exact build in an EC2 instance works just great.
Please, let me know if you have any idea where the issue lies