Crazy Shaking on camera with character physics component Help.

Well my camera shakes like crazy and I cant find a solution. All I know it has to do with the character physics component, because it stops shaking on my player once I remove it. There is some kind of problem with rotation and physics. But I still don’t know how to fix. I’m using TransformBus.Event.RotateAroundLocalZ(enitity, value ); to rotate my player and its shaking really bad and is seen in the camera. It worked at first, and started to do this out of no were Any help thank you.