Data associated with EBuses?

The Lua tutorial, step 4 a, states:

Each EBus you Connect to receives call backs from elsewhere in C++ code that have
their own unique data associated with them, so please be aware beforehand of what
information you’ll be getting back from the EBuses you are connecting to.

I haven’t found any documentation that talks about the data associated with the native EBuses. Is this documented anywhere, or is it intended that we look at the source code to figure this out?

You’d have to go in the C++ source to figure out what data the buss possesses - though to be honest it’s not that important, if you can figure out what that bus does you can deal without it.

Hi @Catma,

There is some documentation on this in the reference guide:

Thanks, I look forward to seeing more information in that document.