Demo: AI Obstacle Avoidance and SFX

Full Description:
Here is a update to the pathfinding demo from Lumberyard 1.26. I’ve updated the UI to include statistics about platforms and that are selected. An intro soundtrack plays on level start and the AI play different sound effects for game events like, requesting a new path, reaching a waypoint, and dodging. The AI avoidance could use much more tuning, tying the spread and distance of avoidance raycasts to the AI’s velocity.

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