I made preload with contetn.bnk, but this do not show up any triggers from it.
I tried to use “update” from ACE and “Refresh Audio” from main menu, but without any luck, - triggers list are still empty.
so for now I have to manually editing XLM files in Lumberyard\220.127.116.11\dev\ActionGame\libs\gameaudio\wwise directory to add trigger that works !
currently I 'm adding triggers like so, just add new section into xml file with
<ATLTrigger atl_name="laser_shot"> <WwiseEvent wwise_name="laser_shot"/> </ATLTrigger>
this finely works for gamelancher and editor.
But this way is no handy, so what might be a cause of this issue?
Why ACE do not show unassigned trigges from soundbank in own menu?