Anyone have any idea if there’s documentation about the C++ internals of the engine ?!
Explaining a bit on how the engine handles entities, properties and values…
Like this extremely helpful blog post example from Unreal 4 developer:
https://www.unrealengine.com/en-US/blog/unreal-property-system-reflection
I’m looking for equivalent information on a bunch of engines, Lumberyard included, but I can’t find any documentation about it.