Engine Internals, Entities & Properties

Anyone have any idea if there’s documentation about the C++ internals of the engine ?!

Explaining a bit on how the engine handles entities, properties and values…
Like this extremely helpful blog post example from Unreal 4 developer:

https://www.unrealengine.com/en-US/blog/unreal-property-system-reflection

I’m looking for equivalent information on a bunch of engines, Lumberyard included, but I can’t find any documentation about it.

Oh I think I’ve found what I was looking for =]

https://docs.aws.amazon.com/lumberyard/latest/apireference/Reflection.html