Engine Internals, Entities & Properties

Anyone have any idea if there’s documentation about the C++ internals of the engine ?!

Explaining a bit on how the engine handles entities, properties and values…
Like this extremely helpful blog post example from Unreal 4 developer:


I’m looking for equivalent information on a bunch of engines, Lumberyard included, but I can’t find any documentation about it.

Oh I think I’ve found what I was looking for =]