[Error] Huge object being added to a COctreeNode, name: 'MeshComponentRenderNode', objBox: [inf inf inf] -> [inf inf inf]

Anyone know what this means and how to prevent it?

It happens when my script attaches a slice to the hitpoint of a raycast…

if isBuilding == true then

if ghostFoundationActivate == true then

GameEntityContextRequestBus.Broadcast.ActivateGameEntity(self.Properties.ghostFoundation)

TransformBus.Event.SetWorldTranslation(self.Properties.ghostFoundation, buildLoc)

else

ghostFoundationActivate = false

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostFoundation)

end

Can I see a pic of there error message. And can I see more of the code. I’m don’t know the error messages that well but I think we can figure out whats going on.

Here are my scripts. I couldn’t upload a pic for some reason, but the error message appears in the console when I go into build mode.

local characterMovement =

{

Properties =

{

cam_z = {default = EntityId()},

cam_y = {default = EntityId()},

survivalHud = {default = EntityId()},

buildMode = {default = EntityId()},

}

}

function characterMovement:OnActivate()


self.incomingDataId = GameplayNotificationId(self.entityId, “messageData”, “float”);–message receiver

self.incomingDataBus = GameplayNotificationBus.Connect(self, self.incomingDataId);


inWater = false;

pi = 3.14159265359;

self.tickBusHandler = TickBus.Connect(self);

self.inventoryBusId = InputEventNotificationId(“inventory”);

self.inventoryBus = InputEventNotificationBus.Connect(self, self.inventoryBusId);

self.fbBusId = InputEventNotificationId(“fb”);

self.fbBus = InputEventNotificationBus.Connect(self, self.fbBusId);

self.lrBusId = InputEventNotificationId(“lr”);

self.lrBus = InputEventNotificationBus.Connect(self, self.lrBusId);

self.mouse_x_bus_id = InputEventNotificationId(“mouse_x”);

self.mouse_x_bus = InputEventNotificationBus.Connect(self, self.mouse_x_bus_id);

self.mouse_y_bus_id = InputEventNotificationId(“mouse_y”);

self.mouse_y_bus = InputEventNotificationBus.Connect(self, self.mouse_y_bus_id);

self.jump_bus_id = InputEventNotificationId(“jump”);

self.jump_bus = InputEventNotificationBus.Connect(self, self.jump_bus_id);

self.rollBusId = InputEventNotificationId(“roll”);

self.rollBus = InputEventNotificationBus.Connect(self, self.rollBusId);

self.fightBusId = InputEventNotificationId(“fight”);

self.fightBus = InputEventNotificationBus.Connect(self, self.fightBusId);

self.bBusId = InputEventNotificationId(“b”);

self.bBus = InputEventNotificationBus.Connect(self, self.bBusId);

self.oneBusId = InputEventNotificationId(“1”);

self.oneBus = InputEventNotificationBus.Connect(self, self.oneBusId);

self.twoBusId = InputEventNotificationId(“2”);

self.twoBus = InputEventNotificationBus.Connect(self, self.twoBusId);

self.threeBusId = InputEventNotificationId(“3”);

self.threeBus = InputEventNotificationBus.Connect(self, self.threeBusId);

self.fourBusId = InputEventNotificationId(“4”);

self.fourBus = InputEventNotificationBus.Connect(self, self.fourBusId);

self.fiveBusId = InputEventNotificationId(“5”);

self.fiveBus = InputEventNotificationBus.Connect(self, self.fiveBusId);

self.sixBusId = InputEventNotificationId(“6”);

self.sixBus = InputEventNotificationBus.Connect(self, self.sixBusId);

self.sevenBusId = InputEventNotificationId(“7”);

self.sevenBus = InputEventNotificationBus.Connect(self, self.sevenBusId);

self.xBusId = InputEventNotificationId(“x”);

self.xBus = InputEventNotificationBus.Connect(self, self.xBusId);

self.yBusId = InputEventNotificationId(“y”);

self.yBus = InputEventNotificationBus.Connect(self, self.yBusId);

self.zBusId = InputEventNotificationId(“z”);

self.zBus = InputEventNotificationBus.Connect(self, self.zBusId);

is_jumping = false;

velocity = 1;

walking_bw = false;

is_moving = false;

roll = false;

fight = false;

in_air = false;

mouseSpeed = .002;

camZbottom = 1.2;

camZtop = 2;

isTreadingWater = false;

mouseCursor = false;

camZbottom = 1.2;

camZtop = 2;

isBuilding = false;

end

function characterMovement:OnDeactivate()

self.bBus:Disconnect()

self.fbBus:Disconnect()

self.lrBus:Disconnect()

self.jump_bus:Disconnect()

self.fightBus:Disconnect()

self.rollBus:Disconnect()

self.mouse_x_bus:Disconnect()

self.mouse_y_bus:Disconnect()

self.tickBusHandler:Disconnect()

self.incomingDataBus:Disconnect()

self.inventoryBus:Disconnect()

self.xBus:Disconnect()

self.yBus:Disconnect()

self.zBus:Disconnect()

self.fiveBus:Disconnect()

self.fourBus:Disconnect()

self.threeBus:Disconnect()

self.twoBus:Disconnect()

self.oneBus:Disconnect()

self.sixBus:Disconnect()

self.sevenBus:Disconnect()

end

function characterMovement:OnEventUpdating(incomingDataUpdating)

if incomingDataUpdating == 3 then

velocity = .5;

end

if incomingDataUpdating == 110 then

isBuilding = true;

end

end

function characterMovement:OnEventBegin(incomingDataBegin)–incoming

end

function characterMovement:OnEventEnd(incomingDataEnd)–incoming

if incomingDataEnd == 3 then

velocity = 1;

end

end

function characterMovement:OnHeld(floatValue)


local current_bus = InputEventNotificationBus.GetCurrentBusId()

if current_bus == self.fbBusId and inWater == true then

is_moving = true;

isSwimming = true;

isTreadingWater = false;

AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “swimming”, floatValue);

end

if current_bus == self.fbBusId and

floatValue > 0 then

is_moving = true

walking_bw = false


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventUpdating(stamRegenId, 1)


AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “speed”, 1 * velocity);

end

if current_bus == self.fbBusId and

floatValue < 0 then

is_moving = true

walking_bw = true

AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “speed”, -.5);

end

if current_bus == self.lrBusId and

walking_bw == false then

is_moving = true


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventUpdating(stamRegenId, 1)


AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “speed”, 1 * velocity);

AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “direction”, floatValue);

end

if (current_bus == self.lrBusId)

and (walking_bw == true) then

is_moving = true

AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “speed”, -.5);

AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “direction”, -floatValue);

end

if ((is_moving == true) and (current_bus == self.mouse_x_bus_id)) then

TransformBus.Event.RotateAroundLocalZ(self.entityId, -floatValue * mouseSpeed);

end

if ((is_moving == false) and (current_bus == self.mouse_x_bus_id)) then

TransformBus.Event.RotateAroundLocalZ(self.Properties.cam_z, -floatValue * mouseSpeed);

end

if current_bus == self.mouse_y_bus_id then

TransformBus.Event.RotateAroundLocalX(self.Properties.cam_y, -floatValue * mouseSpeed);

end

if current_bus == self.fightBusId and mouseCursor == false and isBuilding == false then

AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “fight”, true)


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventUpdating(stamRegenId, 1)


end

end

function characterMovement:OnPressed(floatValue)

local current_bus = InputEventNotificationBus.GetCurrentBusId()

if current_bus == self.xBusId then


local buildRotXId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(buildRotXId, 130)


end

if current_bus == self.yBusId then


local buildRotYId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(buildRotYId, 131)


end

if current_bus == self.zBusId then


local buildRotZId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(buildRotZId, 132)


end

if current_bus == self.rollBusId then


local deleteBusId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(deleteBusId, 133)


end

if current_bus == self.fightBusId then


local spawnBusId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(spawnBusId, 134)


end


if current_bus == self.rollBusId and mouseCursor == false and isBuilding == false then

is_rolling = true

AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “roll”, true)


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(stamRegenId, 2)


end

if is_jumping == false and in_air == false and

current_bus == self.jump_bus_id and mouseCursor == false then

is_jumping = true

AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “jump”, true)


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(stamRegenId, 2)


end

if current_bus == self.bBusId and mouseCursor == false then–*************************************************************************************************************************************


local buildModeId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(buildModeId, 100)


end

if current_bus == self.inventoryBusId then

mouseCursor = not mouseCursor

end

if mouseCursor == true then

LyShineLua.ShowMouseCursor(true)

mouseSpeed = 0


local inventoryId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(inventoryId, 50)


– UiElementBus.Event.SetIsEnabled(inventory, true)

end

if mouseCursor == false then

LyShineLua.ShowMouseCursor(false)

mouseSpeed = .002


local inventoryId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventEnd(inventoryId, 50)


end

–building

if current_bus == self.oneBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 120)


mouseCursor = false

end

if current_bus == self.twoBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 121)


mouseCursor = false

end

if current_bus == self.threeBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 122)


mouseCursor = false

end

if current_bus == self.fourBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 123)


mouseCursor = false

end

if current_bus == self.fiveBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 124)


mouseCursor = false

end

if current_bus == self.sixBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 125)


mouseCursor = false

end

if current_bus == self.sevenBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 126)


mouseCursor = false

end

if current_bus == self.eightBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 127)


mouseCursor = false

end

if current_bus == self.nineBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 128)


mouseCursor = false

end

if current_bus == self.zeroBusId then


local currentItemId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 129)


mouseCursor = false

end

end

function characterMovement:OnReleased(floatValue)

local current_bus = InputEventNotificationBus.GetCurrentBusId()

is_jumping = false;

walking_bw = false;

if current_bus == self.fbBusId and inWater == true then

is_moving = false

isTreadingWater = true;

isSwimming = false;

TransformBus.Event.SetWorldZ(self.entityId, 13.1)

end

if current_bus == self.fbBusId then


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);

GameplayNotificationBus.Event.OnEventEnd(stamRegenId, 1)


AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “speed”, floatValue);

is_moving = false;

end

if current_bus == self.lrBusId then


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);

GameplayNotificationBus.Event.OnEventEnd(stamRegenId, 1)


AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “direction”, floatValue);

AnimGraphComponentRequestBus.Event.SetNamedParameterFloat(self.entityId, “speed”, 0);

is_moving = false;

end

if current_bus == self.rollBusId then


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);

GameplayNotificationBus.Event.OnEventEnd(stamRegenId, 1)


AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “roll”, false);

is_moving = false;

end

if current_bus == self.jump_bus_id then


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);

GameplayNotificationBus.Event.OnEventEnd(stamRegenId, 1)


AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “jump”, false);

is_moving = false;

is_jumping = false;

end

if current_bus == self.fightBusId then


local stamRegenId = GameplayNotificationId(self.Properties.survivalHud, “messageData”, “float”);

GameplayNotificationBus.Event.OnEventEnd(stamRegenId, 1)


– UiSliderBus.Event.SetValue(stamina, staminaCurrent - 10)

AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “fight”, false)

end

if current_bus == self.bBusId then–*************************************************************************************************************************************


local buildModeId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventEnd(buildModeId, 100)


end

end

function characterMovement:OnTick(deltaTime)

local depth = TransformBus.Event.GetWorldZ(self.entityId)

local current_bus = InputEventNotificationBus.GetCurrentBusId()

local cam_y_loc = TransformBus.Event.GetLocalY(self.Properties.cam_y)

local cam_z_rot = TransformBus.Event.GetLocalRotation(self.Properties.cam_z)

local player_rot = TransformBus.Event.GetLocalRotation(self.entityId)

local camZLoc = TransformBus.Event.GetLocalZ(self.Properties.cam_z)

if cam_y_loc > -1 then cam_y_loc = -1 – clamp

end

if cam_y_loc < -2 then cam_y_loc = -2 --clamp

end

if camZLoc > camZtop then camZLoc = camZtop

end

if camZLoc < camZbottom then camZLoc = camZbottom

end

–swimming

if depth < 13.5 then

AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “swimming”, true)

inWater = true

end

if depth > 13.5 then

AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “swimming”, false)

inWater = false;

isSwimming = false;

isTreadingWater = false;

TransformBus.Event.SetLocalY(self.Properties.cam_z, 0.0)

camZbottom = 1.2

end

local camZLoc = TransformBus.Event.GetLocalZ(self.Properties.cam_z)

if camZLoc > camZtop then camZLoc = camZtop

end

if camZLoc < camZbottom then camZLoc = camZbottom

end

if isSwimming == true then

TransformBus.Event.SetLocalZ(self.Properties.cam_z, camZLoc - .02)

TransformBus.Event.SetLocalY(self.Properties.cam_z, .8)

TransformBus.Event.SetLocalX(self.Properties.cam_y, .2)

camZbottom = .8

end

if isTreadingWater == true then

TransformBus.Event.SetLocalZ(self.Properties.cam_z, camZLoc + .02)

TransformBus.Event.SetWorldZ(self.entityId, 12.5)

is_moving = false;

camZtop = 2.5;

end

if is_moving == true then

TransformBus.Event.SetLocalY(self.Properties.cam_y, cam_y_loc -.01) --zoom out

end

if is_moving == false then

TransformBus.Event.SetLocalY(self.Properties.cam_y, cam_y_loc +.01) --zoom in

end

if is_moving == true and cam_z_rot.z > pi and cam_z_rot.z < 6.18 then

TransformBus.Event.RotateAroundLocalZ(self.entityId, -.1)

TransformBus.Event.RotateAroundLocalZ(self.Properties.cam_z,.1)

end

if is_moving == true and cam_z_rot.z < pi and cam_z_rot.z > .1 then

TransformBus.Event.RotateAroundLocalZ(self.entityId, .1)

TransformBus.Event.RotateAroundLocalZ(self.Properties.cam_z,-.1)

end

–in_air

– local config = RayCastConfiguration()

– local worldPosition = TransformBus.Event.GetWorldTM(self.entityId)

– config.origin = worldPosition:GetTranslation()

— config.direction = Vector3(0.0, 0.0,-1.0);

– local result = PhysicsSystemRequestBus.Broadcast.RayCast(config)

– local count = result:GetHitCount()

– if count > 0 then

– local hit = result:GetHit(1)

– local dist = (result:GetHit(1).position.z - config.origin.z) *-1 --distance from ground

– end

– if dist > 1 then

– AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “in_air”, true)

– else

– AnimGraphComponentRequestBus.Event.SetNamedParameterBool(self.entityId, “in_air”, false)

– end

end

return characterMovement;

– inventoryId…50

– buildModeId…100

– buildModeTextId…101

– buildMode currentItem foundation…120

– buildMode currentItem wall…121

– buildMode currentItem doorWay…122

– buildMode currentItem ramp…123

– buildMode currentItem Triangle…124

– buildMode currentItem midTriangle…125

– buildMode currentItem window…126

– buildRotXId… 130

– buildRotYId… 131

– buildRotZId… 132

– deleteBusId…133

– spawnBusId…134

local buildMode =

{

Properties =

{

cam_z = {default = EntityId()},

cam_y = {default = EntityId()},

ghostWindow = {default = EntityId()},

ghostFoundation = {default = EntityId()},

ghostTriangle = {default = EntityId()},

ghostMidTriangle = {default = EntityId()},

ghostWall = {default = EntityId()},

ghostDoorWay = {default = EntityId()},

ghostRamp = {default = EntityId()},

character = {default = EntityId()},

survivalHud = {default = EntityId()},

}

}

function buildMode:OnActivate()


self.incomingDataId = GameplayNotificationId(self.entityId, “messageData”, “float”);

self.incomingDataBus = GameplayNotificationBus.Connect(self, self.incomingDataId);–message receiver


pi = 3.14159265359;

self.tickBusHandler = TickBus.Connect(self);

isBuilding = false;

camZbottom = 1.2;

camZtop = 2;

xroundto = 0;

yroundto = 0;

zroundto = 0;

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostFoundation)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostWall)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostDoorWay)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostRamp)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostTriangle)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostMidTriangle)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostWindow)

end

function buildMode:OnDeactivate()

self.tickBusHandler:Disconnect()

self.incomingDataBus:Disconnect()

end

function buildMode:OnEventUpdating(incomingDataUpdating)

if isBuilding == true then


local isBuildingId = GameplayNotificationId(self.Properties.character, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEvenUpdating(isBuildingId, 110)


end

end

function buildMode:OnEventBegin(incomingDataBegin)

if incomingDataBegin == 100 then

isBuilding = not isBuilding

end

if isBuilding == false then

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostFoundation)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostWall)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostDoorWay)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostRamp)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostTriangle)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostMidTriangle)

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostWindow)

end

if incomingDataBegin == 120 then

ghostFoundationActivate = not ghostFoundationActivate

ghostWallActivate = false

ghostWindowActivate = false

ghostTriangleActivate = false

ghostMidTriangleActivate = false

ghostDoorWayActivate = false

ghostRampActivate = false

xroundto=.5

yroundto=.5

zroundto=4

end

if incomingDataBegin == 121 then

ghostWallActivate = not ghostWallActivate

ghostDoorWayActivate = false

ghostWindowActivate = false

ghostTriangleActivate = false

ghostMidTriangleActivate = false

ghostFoundationActivate = false

ghostRampActivate = false

xroundto=1

yroundto=1

zroundto=4

end

if incomingDataBegin == 122 then

ghostDoorWayActivate = not ghostDoorWayActivate

ghostFoundationActivate = false

ghostTriangleActivate = false

ghostMidTriangleActivate = false

ghostWindowActivate = false

ghostWallActivate = false

ghostRampActivate = false

xroundto=1

yroundto=1

zroundto=4

end

if incomingDataBegin == 123 then

ghostRampActivate = not ghostRampActivate

ghostWallActivate = false

ghostTriangleActivate = false

ghostMidTriangleActivate = false

ghostWindowActivate = false

ghostDoorWayActivate = false

ghostFoundationActivate = false

xroundto=1

yroundto=1

zroundto=4

end

if incomingDataBegin == 124 then

ghostTriangleActivate = not ghostTriangleActivate

ghostWallActivate = false

ghostWindowActivate = false

ghostMidTriangleActivate = false

ghostDoorWayActivate = false

ghostFoundationActivate = false

ghostRampActivate = false

xroundto=1

yroundto=1

zroundto=4

end

if incomingDataBegin == 125 then

ghostMidTriangleActivate = not ghostMidTriangleActivate

ghostWallActivate = false

ghostWindowActivate = false

ghostDoorWayActivate = false

ghostFoundationActivate = false

ghostRampActivate = false

ghostTriangleActivate = false

xroundto=1

yroundto=1

zroundto=4

end

if incomingDataBegin == 126 then

ghostWindowActivate = not ghostWindowActivate

ghostWallActivate = false

ghostTriangleActivate = false

ghostMidTriangleActivate = false

ghostDoorWayActivate = false

ghostFoundationActivate = false

ghostRampActivate = false

xroundto=1

yroundto=1

zroundto=4

end

--------------------------------------------------------------------------------------------------------errorControl

if isBuilding == true and

incomingDataBegin == 133 then

GameEntityContextRequestBus.Broadcast.DestroyGameEntityAndDescendants(spawnedBlock); --delete misplaced slice

end

--------------------------------------------------------------------------------------------------------foundationControl

if isBuilding == true and

incomingDataBegin == 134 then

SpawnerComponentRequestBus.Event.Spawn(self.Properties.ghostFoundation)

end

if isBuilding == true and

incomingDataBegin == 130 then

TransformBus.Event.RotateAroundLocalX(self.Properties.ghostFoundation, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 131 then

TransformBus.Event.RotateAroundLocalY(self.Properties.ghostFoundation, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 132 then

TransformBus.Event.RotateAroundLocalZ(self.Properties.ghostFoundation, (pi * .50082)) --.50082

end

--------------------------------------------------------------------------------------------------------wallControl

if isBuilding == true and

incomingDataBegin == 134 then

SpawnerComponentRequestBus.Event.Spawn(self.Properties.ghostWall)

end

if isBuilding == true and

incomingDataBegin == 130 then

TransformBus.Event.RotateAroundLocalX(self.Properties.ghostWall, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 131 then

TransformBus.Event.RotateAroundLocalY(self.Properties.ghostWall, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 132 then

TransformBus.Event.RotateAroundLocalZ(self.Properties.ghostWall, (pi * .50082)) --.50082

end

--------------------------------------------------------------------------------------------------------doorWayyControl

if isBuilding == true and

incomingDataBegin == 134 then

SpawnerComponentRequestBus.Event.Spawn(self.Properties.ghostDoorWay)

end

if isBuilding == true and

incomingDataBegin == 130 then

TransformBus.Event.RotateAroundLocalX(self.Properties.ghostDoorWay, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 131 then

TransformBus.Event.RotateAroundLocalY(self.Properties.ghostDoorWay, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 132 then

TransformBus.Event.RotateAroundLocalZ(self.Properties.ghostDoorWay, (pi * .50082)) --.50082

end

-------------------------------------------------------------------------------------------------------rampControl

if isBuilding == true and

incomingDataBegin == 134 then

SpawnerComponentRequestBus.Event.Spawn(self.Properties.ghostRamp)

end

if isBuilding == true and

incomingDataBegin == 130 then

TransformBus.Event.RotateAroundLocalX(self.Properties.ghostRamp, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 131 then

TransformBus.Event.RotateAroundLocalY(self.Properties.ghostRamp, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 132 then

TransformBus.Event.RotateAroundLocalZ(self.Properties.ghostRamp, (pi * .50082)) --.50082

end

--------------------------------------------------------------------------------------------------------triangleControl

if isBuilding == true and

incomingDataBegin == 134 then

SpawnerComponentRequestBus.Event.Spawn(self.Properties.ghostTriangle)

end

if isBuilding == true and

incomingDataBegin == 130 then

TransformBus.Event.RotateAroundLocalX(self.Properties.ghostTriangle, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 131 then

TransformBus.Event.RotateAroundLocalY(self.Properties.ghostTriangle, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 132 then

TransformBus.Event.RotateAroundLocalZ(self.Properties.ghostTriangle, (pi * .50082)) --.50082

end

--------------------------------------------------------------------------------------------------------windowControl

if isBuilding == true and

incomingDataBegin == 134 then

SpawnerComponentRequestBus.Event.Spawn(self.Properties.ghostWindow)

end

if isBuilding == true and

incomingDataBegin == 130 then

TransformBus.Event.RotateAroundLocalX(self.Properties.ghostWindow, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 131 then

TransformBus.Event.RotateAroundLocalY(self.Properties.ghostWindow, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 132 then

TransformBus.Event.RotateAroundLocalZ(self.Properties.ghostWindow, (pi * .50082)) --.50082

end

--------------------------------------------------------------------------------------------------------midTriangleControl

if isBuilding == true and

incomingDataBegin == 134 then

SpawnerComponentRequestBus.Event.Spawn(self.Properties.ghostMidTriangle)

end

if isBuilding == true and

incomingDataBegin == 130 then

TransformBus.Event.RotateAroundLocalX(self.Properties.ghostMidTriangle, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 131 then

TransformBus.Event.RotateAroundLocalY(self.Properties.ghostMidTriangle, (pi * .50082)) --.50082

end

if isBuilding == true and

incomingDataBegin == 132 then

TransformBus.Event.RotateAroundLocalZ(self.Properties.ghostMidTriangle, (pi * .50082)) --.50082

end

Debug.Log(tostring(incomingDataBegin))

end

function buildMode:OnEventEnd(incomingDataEnd)

end

function buildMode:OnHeld(float)

end

function buildMode:OnReleased(float)

end

function buildMode:OnTick(deltaTime)

local cam_y_loc = TransformBus.Event.GetLocalY(self.Properties.cam_y)

local cam_z_rot = TransformBus.Event.GetLocalRotation(self.Properties.cam_z)

local camZLoc = TransformBus.Event.GetLocalZ(self.Properties.cam_z)

if camZLoc > camZtop then camZLoc = camZtop

end

if camZLoc < camZbottom then camZLoc = camZbottom

end

if isBuilding == true then

TransformBus.Event.SetLocalZ(self.Properties.cam_z, camZLoc + .02)

end

if isBuilding == false then

TransformBus.Event.SetLocalZ(self.Properties.cam_z, camZLoc - .01)

end

–buildMode

if isBuilding == true then

if ghostFoundationActivate == true then

GameEntityContextRequestBus.Broadcast.ActivateGameEntity(self.Properties.ghostFoundation)

TransformBus.Event.SetWorldTranslation(self.Properties.ghostFoundation, buildLoc)

else

ghostFoundationActivate = false

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostFoundation)

end

if ghostWallActivate == true then

GameEntityContextRequestBus.Broadcast.ActivateGameEntity(self.Properties.ghostWall)

TransformBus.Event.SetWorldTranslation(self.Properties.ghostWall, buildLoc)

else

ghostWallActivate = false

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostWall)

end

if ghostWindowActivate == true then

GameEntityContextRequestBus.Broadcast.ActivateGameEntity(self.Properties.ghostWindow)

TransformBus.Event.SetWorldTranslation(self.Properties.ghostWindow, buildLoc)

else

ghostWindowActivate = false

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostWindow)

end

if ghostDoorWayActivate == true then

GameEntityContextRequestBus.Broadcast.ActivateGameEntity(self.Properties.ghostDoorWay)

TransformBus.Event.SetWorldTranslation(self.Properties.ghostDoorWay, buildLoc)

else

ghostDoorWayActivate = false

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostDoorWay)

end

if ghostRampActivate == true then

GameEntityContextRequestBus.Broadcast.ActivateGameEntity(self.Properties.ghostRamp)

TransformBus.Event.SetWorldTranslation(self.Properties.ghostRamp, buildLoc)

else

ghostRampActivate = false

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostRamp)

end

if ghostTriangleActivate == true then

GameEntityContextRequestBus.Broadcast.ActivateGameEntity(self.Properties.ghostTriangle)

TransformBus.Event.SetWorldTranslation(self.Properties.ghostTriangle, buildLoc)

else

ghostTriangleActivate = false

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostTriangle)

end

if ghostMidTriangleActivate == true then

GameEntityContextRequestBus.Broadcast.ActivateGameEntity(self.Properties.ghostMidTriangle)

TransformBus.Event.SetWorldTranslation(self.Properties.ghostMidTriangle, buildLoc)

else

ghostMidTriangleActivate = false

GameEntityContextRequestBus.Broadcast.DeactivateGameEntity(self.Properties.ghostMidTriangle)

end

–raycast

local build = RayCastConfiguration()

local camPosition = TransformBus.Event.GetWorldTM(self.Properties.cam_y)

local mask = PhysicalEntityTypes.Static + PhysicalEntityTypes.Terrain;

build.origin = camPosition:GetPosition()

build.direction = camPosition:GetColumn(1);

build.maxDistance = 20;

build.physicalEntityTypes = mask

local result = PhysicsSystemRequestBus.Broadcast.RayCast(build)

local count = result:GetHitCount()

if count > 0 then

local hit = result:GetHit(1)

buildHit = hit.position

spawnedBlock = hit.entityId

end

– Debug.Log(tostring(xx))

–snapping

if buildHit.x*xroundto<0 then x=-.5 else x=.5 end

Integer, decimal = math.modf(buildHit.x*xroundto+x)

xx = Integer/xroundto

if buildHit.y*yroundto<0 then x=-.5 else x=.5 end

Integer, decimal = math.modf(buildHit.y*yroundto+x)

yy = Integer/yroundto

if buildHit.z*zroundto<0 then x=-.5 else x=.5 end

Integer, decimal = math.modf(buildHit.z*zroundto+x)

zz = Integer/zroundto

buildLoc = Vector3(xx,yy,zz)

end

end

return buildMode

local survivalHud =

{

Properties =

{

character = {default = EntityId()},

buildMode = {default = EntityId()},

}

}

function survivalHud:OnActivate()

canvasEntityId = UiCanvasAssetRefBus.Event.LoadCanvas(self.entityId)

buildModeText = UiCanvasBus.Event.FindElementByName(canvasEntityId, “buildMode”)

UiElementBus.Event.SetIsEnabled(buildModeText, false)

inventoryActivate = UiCanvasBus.Event.FindElementByName(canvasEntityId, “Inventory”)

UiElementBus.Event.SetIsEnabled(inventoryActivate, false)


self.incomingDataId = GameplayNotificationId(self.entityId, “messageData”, “float”);–message receiver

self.incomingDataBus = GameplayNotificationBus.Connect(self, self.incomingDataId);


self.tickBusHandler = TickBus.Connect(self);

stamina = UiCanvasBus.Event.FindElementByName(canvasEntityId, “Stamina”)

UiSliderBus.Event.SetMinValue(stamina, 0)

UiSliderBus.Event.SetMaxValue(stamina, 100)

UiSliderBus.Event.SetValue(stamina, 50)

UiSliderBus.Event.SetStepValue(stamina, 0)

stamRegen = .1;

equiped = UiCanvasBus.Event.FindElementByName(canvasEntityId, “Equiped”)

equipedSlot1 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot1”)

equipedSlot2 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot2”)

equipedSlot3 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot3”)

equipedSlot4 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot4”)

equipedSlot5 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot5”)

equipedSlot6 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot6”)

equipedSlot7 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot7”)

equipedSlot8 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot8”)

equipedSlot9 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot9”)

equipedSlot0 = UiCanvasBus.Event.FindElementByName(canvasEntityId, “EquipedSlot0”)

– currentItem = UiElementBus.Event.GetChild(equipedSlot1, 0)

end

function survivalHud:OnDeactivate()

self.tickBusHandler:Disconnect()

self.incomingDataBus:Disconnect()

end

function survivalHud:OnEventUpdating(incomingDataUpdating)

if incomingDataUpdating == 1 then

stamRegen = -.05

end

end

function survivalHud:OnEventBegin(incomingDataBegin)

local staminaCurrent = UiSliderBus.Event.GetValue(stamina)

if incomingDataBegin == 2 then

UiSliderBus.Event.SetValue(stamina, staminaCurrent - 10)

end

if incomingDataBegin == 50 then

UiElementBus.Event.SetIsEnabled(inventoryActivate, true)

end

if incomingDataBegin == 101 then

UiElementBus.Event.SetIsEnabled(buildModeText, true)

end

if incomingDataBegin == 120 then

– Debug.Log(tostring(120))

currentItem = UiElementBus.Event.GetChild(equipedSlot1, 0)----------------------------------------------------------------

end

if incomingDataBegin == 121 then

currentItem = UiElementBus.Event.GetChild(equipedSlot2, 0)----------------------------------------------------------------

end

if incomingDataBegin == 122 then

currentItem = UiElementBus.Event.GetChild(equipedSlot3, 0)----------------------------------------------------------------

Debug.Log(tostring(incomingDataBegin))

end

if incomingDataBegin == 123 then

currentItem = UiElementBus.Event.GetChild(equipedSlot4, 0)----------------------------------------------------------------

end

if incomingDataBegin == 124 then

currentItem = UiElementBus.Event.GetChild(equipedSlot5, 0)----------------------------------------------------------------

end

if incomingDataBegin == 125 then

currentItem = UiElementBus.Event.GetChild(equipedSlot6, 0)----------------------------------------------------------------

end

if incomingDataBegin == 126 then

currentItem = UiElementBus.Event.GetChild(equipedSlot7, 0)----------------------------------------------------------------

end

if currentItem == UiCanvasBus.Event.FindElementByName(canvasEntityId, “foundation”) then


local currentItemId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 120)


end

if currentItem == UiCanvasBus.Event.FindElementByName(canvasEntityId, “wall”) then


local currentItemId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 121)


end

if currentItem == UiCanvasBus.Event.FindElementByName(canvasEntityId, “doorWay”) then


local currentItemId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 122)

Debug.Log(tostring(currentItemId))


end

if currentItem == UiCanvasBus.Event.FindElementByName(canvasEntityId, “ramp”) then


local currentItemId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 123)


end

if currentItem == UiCanvasBus.Event.FindElementByName(canvasEntityId, “triangle”) then


local currentItemId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 124)


end

if currentItem == UiCanvasBus.Event.FindElementByName(canvasEntityId, “midTriangle”) then


local currentItemId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 125)


end

if currentItem == UiCanvasBus.Event.FindElementByName(canvasEntityId, “window”) then


local currentItemId = GameplayNotificationId(self.Properties.buildMode, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventBegin(currentItemId, 126)


end

end

function survivalHud:OnEventEnd(incomingDataEnd)

if incomingDataEnd == 1 then

stamRegen = .1

end

if incomingDataEnd == 2 then

stamRegen = .1

end

if incomingDataEnd == 50 then

UiElementBus.Event.SetIsEnabled(inventoryActivate, false)

end

if incomingDataEnd == 101 then

UiElementBus.Event.SetIsEnabled(buildModeText, false)

end

end

function survivalHud:OnTick(deltaTime)

– Debug.Log(tostring(currentItem))

local staminaCurrent = UiSliderBus.Event.GetValue(stamina)

local staminaMax = UiSliderBus.Event.GetMaxValue(stamina)

UiSliderBus.Event.SetValue(stamina, staminaCurrent + stamRegen)

if staminaCurrent < 25 then


local tiredId = GameplayNotificationId(self.Properties.character, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventUpdating(tiredId, 3) --tired


end

if staminaCurrent > 25 then


local tiredId = GameplayNotificationId(self.Properties.character, “messageData”, “float”);—message sender

GameplayNotificationBus.Event.OnEventEnd(tiredId, 3) --tired


end

– Debug.Log(tostring(currentItem))

–Debug.Log(“yay” …tostring(stopData))

end

return survivalHud

I replied to you yesterday, but it went to moderation as usual… maybe it will come in today.