Hi there. I am trying to play a simple sound from Wwise in Lumberyard but am encountering some issues.
The setup, as far as I can tell is correct. Lumberyard detects my Wwise project and the events I have in it. However, when I assign a Wwise event to a trigger and then right-click -> execute trigger, I get the following error:
[Warning] <Audio> <71.642>: Failed to Post Wwise event 0 [Warning] <Audio> <71.642>: Trigger "trigger" failed on AudioObject "Audio trigger preview" (ID: 2147)
Now, I’ve already looked at this thread: https://forums.awsgametech.com/t/getting-an-error-when-attempting-to-play-an-audio-trigger/1181/1
However, when I try to Refresh Audio, I get the following error:
ATL RefreshAudioSystem - Failed to load fresh global preloads! [Error] ATL RefreshAudioSystem - Failed to load fresh global preloads! [Warning] <Audio> <171.494>: Done refreshing the AudioSystem! [Warning] <Audio> <175.025>: ProcessAudioManagerRequest > Trigger not found for: SATLInternalControlIDs::nLoseFocusTriggerID [Warning] <Audio> <174.871>: ProcessAudioManagerRequest > Trigger not found for: SATLInternalControlIDs::nGetFocusTriggerID
Now, I am using the full non-ltx version of Wwise in evulation mode. So perhaps that is causing some kind of issue?
Earlier in the console log I also see this warning:
[Warning] XML reader: Can't open file (libs\gameaudio\wwise\config.xml)
After quitting the asset processor and rebooting the project I managed to get this new clue:
[Warning] <Audio> <33.005>: Beginning to refresh the AudioSystem! [Error] <Audio> <33.006>: Wwise failed to load Init.bnk, returned the AKRESULT: 64 <Wwise> Failed to load Init.bnk! [Error] <Wwise> Failed to load Init.bnk!
using lumberyard v22.214.171.124
using Wwise 2016.1.3.5878 (x64)