This started happening after updating to 1.25 from 1.24.
Any time I try to edit and save a material in the Material Editor it throws these errors:
[Error] [SHADERS] Failed to load shader “<Default>”!
[Warning] WARN: Shader “<Default>.cfx” doesn’t exist (used in material “somematerial”)
Within a few minutes of using the Material Editor, Lumberyard goes unresponsive indefinitely. Some of the steps I’ve tried to remedy this is completely removing then reinstalling Lumberyard, and even tried it on a different computer. Even on a pristine Lumberyard install and only building the Starter Game, I still get that error.
It seems like I’m the only one experiencing this (I’ve asked about this in Discord as well), but I’m getting the same issue on pristine Lumberyard installs on two different machines.
My install and build process is this:
- Download lumberyard installer, install to c:\
- Run the Setup Assistant with the following selected:
- Install software
- Required SDK’s are all installed/green check marked. None of the optional SDK’s are installed
- In Project Configurator the Starter Game is set to default, and I leave the default gems selected
- I run:
lmbr_waf build_win_x64_vs2019_profile -p all
Is there anything I am missing? This issue has been killing me for the last couple of weeks so any help or suggestions would be greatly appreciated!