[Feature Request] Being able to place vegetation on anything.

One feature that UE4 has, which Lumberyard should have, is the ability to place vegetation, like trees, grass, etc. on anything. So that might be a .cfg (cgf, can’t remember) object that you import, or when you create a block with the designer tab. But it seems to be restricted to only painting on the terrain. Which is kind of annoying, as I plan to create the terrain/world in Maya and import it into Lumberyard, and it would be nice to paint trees, grass, etc. freely over the imported .fbx or .cfg without having to either manually drag them onto the objects, and plus, there are no settings to make them blow in the wind or anything. So it’s a bit of a limitation at the minute, just being restrained to the default terrain for everything. :frowning: