[Feature Request]Material Slices (inheritance).

A system to have parent materials and children with overrided parameters.

It could be divided as for slices in normal and dynamic with the addition of a third kind where the inheritance is calulated at runtime so I can change a parent and every realtime children get updated with a runtime push.A similar concept you see in UE material instances as inheritance lower iteration times.

For instance in beach city scene I wanted to lower the smoothness a bit on all the cars but they uses all kind of different materials.with inheritance I could make all car child of a classic 50’s car material and just change the smoothness there with all the children materials reflecting the change.

Sorry if it is just possible in some ways I’m not aware of.

I’m checking on if this is possible and if not, added a feature request. Good suggestion.