[Feature Request] Reflection : Classes ,Globals and Ebus category attributes in behaviourcontext .

I don’t know if it has just been added to better display them by tree list in Script Canvas but this kind of attribute could be beneficial both in script Canvas and Lua Editor to not have all the classes ebuses and globals listed together but organize them by category.

Naturally every actual reflected thing need to get updated or at least a part of them need to start the transition and Script Canvas and Lua Editor then have to make use of this attribute to better display the tree of behaviour context elements.

Gotcha! I’ve sent our team a note on this perspective :slight_smile: