- Please include a more robust and user friendly Visual AI Editor based on Utility AI in future Lumberyard releases. Behavior Tree AI requires more time to create and is less powerful than Utility AI, and building out XML nodes is definitely not user friendly.
- Please include an AI forum topic and AI specific tutorials.
NOTE: An improved visual editor is also on CryEngine’s roadmap. They also have a long list of AI tutorials:
https://www.cryengine.com/tutorials/editor/ai-navigation
Since AI is the heart of any game, I would really like to see Lumberyard become the leader in user friendly development of AI tools.
Noted! Thanks for pointing this out