I’ll be using the PlayerSessionCreationPolicy to effectively lock games once they’re in progress. However, if I set PlayerSessionCreationPolicy to DENY_ALL and filter by hasAvailablePlayerSessions=true, the DENY_ALL sessions are returned in the result. That would be fine if I could also filter by PlayerSessionCreationPolicy, but that does not appear to be an option. Additionally, my queue will rapidly get choked once I hit 20 active games as that is the maximum results returned. I’d argue that a status of DENY_ALL would also mean there are no available player sessions.
Do I have any options? Thank you.