First of all I want to compliment you on Lumberyard! I think the concept is excellent and I am excited to see 1.8 and future updates.
I am interested in working on an FPS project, but I’m not having a lot of luck finding tutorials or relevant guides. I’ve looked at the Legacy Sample SDK, which seems to have all of the necessary components, but based on other posts/answers in these forums, I’m confused as to how much of the Legacy Sample approach can and should be used for a new Lumberyard game.
Where should we look for guidance on weapons, more advanced player controllers and the other elements you would expect in an FPS game, which would be considered the “correct” approach for the new Lumberyard environment?
Any help would sure be appreciated.