I don’t know why my fleet is not activating. I’m running an Unreal Server on Linux with a simple code for GameLift. The ProcessEnding method is called when a ProcessTerminate action if triggered from Gamelift, but when the fleet is activating, the process crashes with an event on fleet: SERVER_PROCESS_CRASHED
Server process exited without calling ProcessEnding(), exitCode(1), launchPath(/local/game/GalacticDefenders/Binaries/Linux/GalacticDefendersServer), arguments(-port=7777)…
When I’m checking the game server logs, the following can be seen:
[2021.06.17-14.27.03:527]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2021.06.17-14.27.03:952]LogCore: FUnixPlatformMisc::RequestExit(bForce=false, ReturnCode=130)
The error code 130 is a SIGINT, it means a Crtl-C on the process basically.
So, why the fleet is stopping with an interruption the process?
My fleet id is: fleet-e84ea859-29f0-4407-9575-d3791c7aed93