Hey there, I am using GameLift with Unreal, and I set up the FlexMatch system exactly as it is described in the docs.
I have a queue on eu-central-1, which has a fleet linked to running at us-west-2. To that, I got a matchmaker ruleset and configuration on eu-central-1. The configuration uses the queue.
I integrated everything in my client and server, but if I start my matchmaking, it’s at SEARCHING for 60 seconds (my matchmaking timeout I defined in the configuration), and then returns TIMED_OUT, even though the fleet has one instance up. I also tried to create a new session through the queue using start-game-session-placement from the AWS CLI. That did create a new session successfully on my server too, but the matchmaking won’t simply find that.
Help is greatly appreciated