Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift, which increases global coverage for developers, while providing seamless, low-latency gameplay experiences for players worldwide. With this update, game developers can now tap into six new regions (from 15 to 21), while also getting up and running faster from simpler fleet management.
With Multi-Region Fleets, not only can you now reach more regions, we have also reduced the complexity of creating and managing separate fleets, so you only have to create and upload a build once, replicate, and then deploy across multiple regions. To learn more about this update, visit our more regions and ease of use blogs.
In summary, this GameLift update will:
Deliver lower player latency from increased global coverage. Now with 21 regions instead of 15, place players closest to where they are playing to ensure a smooth experience. The 6 new regions include: Europe (Milan, Paris, and Stockholm), Africa (Cape Town), Middle East (Bahrain), and Asia Pacific (Hong Kong).
Build once, deploy anywhere. Simplify fleet management by creating and uploading builds once, replicate, and deploy in multiple regions. Key regions that support this simplified fleet management include: US East (N. Virginia), US West (Oregon), Europe (Frankfurt and Ireland), Asia Pacific (Seoul, Sydney, and Tokyo).
Access an easier to use console. It’s now easier to dive into the metrics. Previously, you had to aggregate multiple fleet metrics across all regions. Now, with a location dimension, all metrics are aggregated so you can grab and view metrics for all locations from the fleet’s region.
As a reminder, GameLift is available in 21 public Regions: US East (Ohio and N. Virginia), US West (N. California and Oregon), Africa (Cape Town), Asia Pacific (Hong Kong, Mumbai, Seoul, Singapore, Sydney, and Tokyo), Canada (Central), Europe (Frankfurt, Ireland, London, Milan, Paris, and Stockholm), Middle East (Bahrain), South America (São Paulo), and China (Beijing) operated by Sinnet.