Lots of “Replace Me” nodes where textures should be.
Also, player Blendspaces are broken, preventing character from moving.
error log:
Successfully opened document @devassets@\Levels\GettingStartedGuide\GSG_05_Ai\
Level loading time: 1.31 seconds
157 animation-assets loaded (total assets: 143)
MacroTexture Tiles: Format: B8G8R8A8, Pixel Dimensions: (256x256), Bytes: 262144
Texture Index Count: 5
Loading RGB Layer Tile: TilePos=(0, 0) MemUsage=0.0MB
Compile Terrain@Common_ZPassPS(GL1000400200000000)(RT8d0000)(PS) (29 instructions, 2 tempregs, 13/13 constants) …
Compile Terrain@Common_ZPassVS(GL200000000)(RT10000810000)(VS) (77 instructions, 4 tempregs, 2/5 constants) …
Compile Illum@Common_ZPassPS(GL1001002000000000)(RT8c0010)(PS) (66 instructions, 3 tempregs, 11/11 constants) …
Compile ParticlesNoMat@ParticleVS(RT800000800201)(VS) (175 instructions, 7 tempregs, 6/7 constants) …
Compile Illum@Common_ZPassVS(GL2000000000)(RT800010)(VS) (78 instructions, 4 tempregs, 0/0 constants) …
general.enter_game_mode
Returned:
[Warning] (Cloud Canvas) [Cloud Canvas] Resource manager was invoked but there are no deployments or resource groups.
Disable Accelerators
[Error] CAttachmentSKIN::ReleaseRemapTablePair m_pModelSkin->GetModelMesh returned null for LOD 0
[Error] CAttachmentSKIN::ReleaseRemapTablePair m_pModelSkin->GetModelMesh returned null for LOD 1
[Error] CAttachmentSKIN::ReleaseRemapTablePair m_pModelSkin->GetModelMesh returned null for LOD 2
[Error] (Script) - scripts/general/drone.lua:324: attempt to index a nil value
---------- START STACK TRACE ----------
=C: ?
@scripts/general/drone.lua(324): ?
---------- END STACK TRACE ----------
(Script) - ‘CameraManager.lua’ couldn’t find camera [nil] to deactivate.
SetGlobalState 11->2 ‘LEVEL_LOAD_TEXTURES’->‘RUNNING’ 8.7 seconds
[Warning] Anim asset error: rLMG.IsAssetLMGValid() != 0 failed
[Warning] Blendspace is invalid: ‘jack_idle2move’
[Warning] (Mannequin Component) - No valid action found for request id 72
[Warning] Anim asset error: rLMG.IsAssetLMGValid() != 0 failed
[Warning] Blendspace is invalid: ‘jack_move2idle’
…
[Warning] (Mannequin Component) - No valid action found for request id 107
[Warning] (Mannequin Component) - No valid action found for request id 107
[Warning] Anim asset error: rLMG.IsAssetLMGValid() != 0 failed
[Warning] Blendspace is invalid: ‘jack_idle2move’
[Warning] (Mannequin Component) - No valid action found for request id 109
[Warning] (FootstepComponent) - Failed to find material for footstep sounds in FXLib footstep, SurfaceIdx: -1
Compile Illum@Common_ShadowGenHS(GL40000000000)(RT8000000000)(HS) (94 instructions, 4 tempregs, 1/1 constants) …
Compile Illum@Common_ShadowGenDS(GL40000000000)(RT8000000000)(DS) (28 instructions, 3 tempregs, 0/0 constants) …
Compile Illum@Common_SG_PS(GL40000000000)(RT8000000000)(PS) (2 instructions, 0 tempregs, 0/0 constants) …
Compile Illum@Common_SG_VS(GL40000000000)(RT8000000000)(VS) (34 instructions, 3 tempregs, 0/0 constants) …
Compile Illum@Common_ZPassPS(GL1001400000000000)(RT408c0010)(PS) (69 instructions, 3 tempregs, 13/13 constants) …
[Warning] Anim asset error: rLMG.IsAssetLMGValid() != 0 failed
[Warning] Blendspace is invalid: ‘jack_move2idle’
[Warning] (Mannequin Component) - No valid action found for request id 122
[Warning] (Mannequin Component) - No valid action found for request id 122
…
[Warning] Anim asset error: rLMG.IsAssetLMGValid() != 0 failed
[Warning] Blendspace is invalid: ‘jack_idle2move’
[Warning] (Mannequin Component) - No valid action found for request id 139
[Warning] Anim asset error: rLMG.IsAssetLMGValid() != 0 failed
[Warning] Blendspace is invalid: ‘jack_motionturn_left’
Compile Illum@Common_ZPassPS(GL1000000000000)(RT8c0010)(PS) (58 instructions, 3 tempregs, 9/9 constants) …
[Error] Relative rotation of joint with index 1 for character: objects/characters/jack/jack.cdf is too small: [w=0.000000, x=0.000000, y=0.000190, z=0.000190]
AnimInAFIFO 03: t:0 ‘jack_aim_all’ ATime:0.83 (0.39s/0.47s) ASpd:1.00 Flag:00000102 (-------n------L-) TTime:0.20 TWght:1.00 PWght:0.00 seg:00 inmem:1
PM class: AnimationPoseModifier_PoseBlenderAim, name BlenderAim
…
[Error] Relative rotation of joint with index 75 for character: objects/characters/jack/jack.cdf is too small: [w=0.000006, x=0.000000, y=0.000000, z=0.000000]
AnimInAFIFO 03: t:0 ‘jack_aim_all’ ATime:0.74 (0.34s/0.47s) ASpd:1.00 Flag:00000102 (-------n------L-) TTime:0.20 TWght:1.00 PWght:0.00 seg:00 inmem:1
PM class: AnimationPoseModifier_PoseBlenderAim, name BlenderAim
[Error] Relative rotation of joint with index 76 for character: objects/characters/jack/jack.cdf is too small: [w=0.000000, x=0.000000, y=0.000005, z=0.000005]
AnimInAFIFO 03: t:0 ‘jack_aim_all’ ATime:0.74 (0.34s/0.47s) ASpd:1.00 Flag:00000102 (-------n------L-) TTime:0.20 TWght:1.00 PWght:0.00 seg:00 inmem:1
PM class: AnimationPoseModifier_PoseBlenderAim, name BlenderAim
general.exit_game_mode
Returned:
general.exit_game_mode
Returned:
[Error] CAttachmentSKIN::ReleaseRemapTablePair m_pModelSkin->GetModelMesh returned null for LOD 2
Enable Accelerators
157 animation-assets loaded (total assets: 143)