Hello! How to get rid of the seams on a normal map? In other programs all is normal. 3d-coat, blender. Thank you very much in advance
Good afternoon. Thank you very much for your answers. Both of your solutions suitable.
@Vortex333 You may need to invert your green channel. Lumberyard uses Y- and Blender uses Y+
Just out of curiosity, does your normal map texture name have the “_ddn” or “_ddna” suffix? For example, if you named your normal texture “guy_normal.tif”, you may want to try “guy_ddn.tif” instead. We do have some naming conventions when it comes to texture names that are required in order for them to be compiled correctly in Lumberyard. Let me know if that helps.