Help for implementing GameLift in Unity

Hello,

I have attempted to implement Game Lift into Unity projects a few times but have been unsuccessful. I usually start off quite well, and then end up down a rabbit hole of downloading different SDK’s and clicking different links in documentation that lead to another page that link to another page etc.

I also find the example battle royale tutorial quite difficult to follow. I am wondering if someone could help me in explaining how to set up a simple Unity project with Game Lift, allowing users to join and create rooms if possible.

Thanks in advance.

Hi @DeveloperHelp, Thanks for reaching out. I’ll send the question to the GameLift team and see whether they can provide more details on it.

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If you are using Unity you actual have two choices with GameLift:

  1. Dedicated Servers - Here you build and upload your server binaries and GameLift handles autoscaling. You need to integrate the GameLift Server SDK into your server binary and the standard AWS SDK for clients (for whatever services you require) into your game client.

  2. GameLift Realtime - You only provide simple server scripts (in NodeJs) and GameLift provides the servers etc. See https://aws.amazon.com/blogs/gametech/creating-a-battle-royale-game-using-unity-and-amazon-gamelift/ - you just integrate the GameLift realtime client into your code.

Someone even has a youtube series on this: https://www.youtube.com/watch?v=WaAZyqgkXDY

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Thank you for your help, I now have a small game where players can join a Game Lift game session.