My current scene is 90% terrain, with camera setup for player through input manager & scrupt canvas, along with TOD and sun positin, lastly with GI lighting, thats about it-not sure how much of a perf HIT it is but its 4096 x 1 and 25bit terrain.
I pointed editor camera away from terrain center alot of scultping has gone on, and where there is nothing but water ( how does on stop water from being visible, even if I uncheck it, its sill there ), and I open input manager to add camera rotation/speed, and it takes a whole minute to load just that interface, and another minute to close it…THen once I rotated back to middle of terrain I had lost mouse moving, and hitting escape made no difference.
Either this is putting LY in a not best light as far as performance problems or I"ve got some setting way off.
I do not have a huge ocean going on in ue4 but short of that my performance doesn’t degrade at all no matter what I do there, so I"m scratching my head there.
If its just a 'beta’thing, I"ll exist quietly and wait for a more stable release.
Any ideas appreciated but I can’t take much more of this instability- I"m losing time and energy.
I guess I could it being my entire fault IF I had a dual core or something, and while my rig is not the tops, its no slouch @ i5-3570 gtx 950 2gb 8gb ram–I"m sure the ram is the weak link but overall its enough to fly in ue4 with a very complex terrain and several water textures,my fps with all that eventhere can go around 35-85 depwhere camera is, but I never GRIND to a hault when opening ANYthing ;)(