How do I actually deploy/publish a game?

This might be a dumb question, but how do I actually publish my final game using Lumberyard? For example, how do I publish a complete Windows package, i.e. standalone exe (and dlls) + assets?

I haven’t found any documentation on that. Can someone point me to that?

Also, are other platforms supported yet? I see mobile listed as “coming”. Is there any way to build a mobile package yet, e.g. IPA/APK?


Hi @HormyAJP

I recommend that you check out the doc page on creating release builds here:

Also check out this other doc page about what files you really need to run your game:

Keep in mind these are general guidelines for a PC game. Typical games will use more libraries, have many assets and levels, but this should give you a general idea.

Unfortunately, I can’t get into specifics about when mobile platforms will be supported, but here’s the relevant FAQ regarding all the platforms we do support:

Q. What device platforms does Lumberyard support?
Lumberyard currently supports PC, Xbox One, and PlayStation 4. Mobile support for iOS and Android devices is coming soon, along with additional support for Mac and Linux. Note that Sony and Microsoft only permit developers who have passed their screening process to develop games for their platforms.