I cannot for the life of me, figure out how to export Actors and Animations from Maya 2017 or 2018 to Lumberyard without seeing major deformations. What are the proper steps for exporting to lumberyard.
Here are the steps I take:
1. I download the Lumberyard Characters provided by Amazon from here: https://aws.amazon.com/lumberyard/downloads/
2. I load up “rin_rig.ma” into Maya 2017.
3. Then using the “best practices” settings from the lumberyard documentation, I export the model. (https://docs.aws.amazon.com/lumberyard/latest/userguide/char-fbx-importer-export-actors-motons.html)
Note: that I realize that there is already an Actor FBX file for ‘rin’ included in the Lumberyard Characters zip file. These steps are however being taken for sake of a proof of concept for exporting models from Maya to LY.
4. I load up the actor into lumberyard, and as you can see the arms and the face are completely missing.
Given that I can’t even load the actor fbx files properly, I’m going to forgo describing the steps I take for exporting and importing the animations, as the side-effects are naturally even worse.
What am I doing wrong? Are the LY Character files broken or are there steps missing in the documentation to properly export these models?