I’m working on a tutorial that just deep dives into organizing your project and structuring your folders for the type of project that you’re working on.
I’d like to poll the 'yard and make sure I’m not leaving anything out that maybe useful for what you’re specifically working on. Please chime in.
The way I’m thinking of approaching this are by discussing:
- organizing your folders/levels depending on your type of game whether its open world, level based
- structuring your content for DLC
- where to keep your slices, scripts, actors, textures, materials, meshes, motions
- call out using layers to organize your entity outliner
That’s what I’ve got so far. So anything I’m missing? Anything I should prioritize?