How do you transform bones using an Animgraph?

I would like to make some small tweaks to the skeletal structure using the animation graph. Is there a way to do this? I looked at the transform and set transform nodes but those seem to be concerned with getting a bone transform and setting transform constraints. How do I add additional rotations to bones using an Animation graph?


I figured this one out.

For anyone who’s interested, you do use the SetTransform node and specify the bone name. You just need to pass in a rotation object into the input of the node. The rotation can be obtained from a Rotation node with a default value, a GetTransform node, or a rotation anim parameter.

Using a rotation anim parameter is very useful for controlling bones through script.

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