I am testing implementation of my GameLift API to game server with GameLift Local and with the game client.
When I first log in, it successfully creates a game session, then player session and I am in the game. When I log out, the player session is terminated.
But I can’t understand when I try this whole cycle again, why the GameLift Local stucks on No available process. The server is still running, but it seems like I cannot create more then one game session… I would think I can create “unlimited number” of game sessions, but I cannot find anything about limitations or why the Local does not initiate a new session on the same server.
With this problem I can’t now put a meaning to what a game session use and how to work with my usecase: A Mobile MMORPG game. What the game session can mean for me here?