Game Tech
Recent questions
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- I just upload the build with install.sh to gamelift, but cause error"FLEET_INITIALIZATION_FAILED Cannot run program "/local/game/install.sh" (in directory "/local/game"): error=2, No such file or...
- I'm planning to use FlexMatch as a matchmaking system for my chat app. It basically works like Omegle in which two authenticated users are matched based on its input interests. (e.g. they both have an...
- I'm trying to remotely connect to a GameLift Managed EC2 Linux instance using SDK 5, without luck. I'm getting the credentials with 'aws gamelift get-compute-access' and export them. When I try to...
- I'm using Amazon Gamelift Anywhere to run a server from my local machine attached to a custom location inside a fleet. My server is running fine, it calls InitSDK() and successfully connects to the...
- Hi, I have a queue which do matchmaking and after successful matchmaking, it creates an automatic backfill request to fill remaining player slot. The backfill works fine until a player who was part of...
- Hi, I would like to matchmaking only players with different factions. That is, in my game there will be 3 factions and each user will be linked to one of them. I don't want two users with the same...
- Hello AWS devs, I am starting a matchmaking request (using the StartMatchmaking function) from a client. This triggers a game session to start; in my game mode (server side), I call...
- I have the Unreal Gamelift plugin for AWS integrated. I am able to setup my user with AdministratorAccess + GameLiftGameServerGroupPolicy successfully, but I cannot find any information on how to...
- I see that by default, the flexmatch doesnt support duplicate playerId. However, In my game, I want duplicate playerId to be. Is there any way to allow matchmaking for the same playerId twice or even...
- Hi, So I have a server in Gamelift that have 3 game modes. How can I spin up the server with the game mode for which Flexmatch created the session? Lets say FlexMatch created a match for "1v1", How...
- I'm using the latest 5.1.2 version of the GameLift server SDK for C# and observing a buggy behavior in the SDK: Upon having a client connect, my server receives the player session ID from the client,...
- I'm in the process of setting up a game server using AWS GameLift. I integrated a prototype server (Unity + GameLift server SDK for Unity) that successfully launches a game session. The server build...
- I am installing the unreal engine C++ sdk. I am following the readme file. I am getting an error pertaining to the CMakeLists.txt missing when execuing this command: cmake -G "Visual Studio 17 2022"...
- Hello AWS Community, I have recently started creating a **dedicated server** with Godot Mono C# and I am trying to work with the AWS Gamelift library. However, when I tried to build it, I encountered...
- > https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-csharp-actions.html#integration-server-sdk5-csharp-processending > We use unity dedicated server(2021.3.10f1) and...
- Thanks for taking the time to help me out! **Overview:** I am developing a battle simulation game where players setup their battle board and face off against each other. I am looking for a server...
- Requirements: - Real time matchmaking system that matches two users based on their input keyword interest. e.g. User 1 has interests of ['AWS', 'Azure', 'GCP'] while User 2 has interests of ['AWS',...
- I managed to include the AWS GameLift Plugin in a UE 4.27.2 C++ Sample Project and deployed my first GameServer to the Cloud, which is pretty awesome :-) Kudos to the team who made this plugin, it is...
Recent community articles
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- EXPERTpublished a month ago0 votes441 views
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- EXPERTpublished 7 months ago0 votes1063 views
- EXPERTpublished 8 months ago1 votes435 views
- EXPERTpublished 9 months ago0 votes909 views
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Osvaldo Marte
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