I want to create some matchmaking request thar will include players from local network.
Did somebody did that, or have some ideas how to do that.
If you are using Unity:
As a starting point:
One player should gather the info from all the local players and send one ticket to FlexMatch (start_matchmaking), then return the ticket response to the players with the connection info.
Another solution is to use FlexMatch by sending the tickets for the players with some custom attributes that should be matched/validated in the MM rules.